AI Insights · Timothy · January 2022
Top 5 Digital Pacifier Games in Ecuador Q4 2021
Explore the performance of the top 5 digital pacifier games in Ecuador during Q4 2021, featuring download trends, revenue, and active user data.
During the fourth quarter of 2021, the top 5 digital pacifier games in Ecuador showcased varied performance metrics in terms of downloads, revenue, and active users. Here is a closer look at how each of these apps fared.
PK XD: Fun, friends & games from Afterverse Games saw a peak in weekly revenue at approximately $792 in the last week of December. Weekly downloads fluctuated, peaking at around 23.9K in late October and decreasing to about 9.9K by the end of November. Active users remained relatively steady, averaging around 250K towards the end of the quarter.
Talking Tom Gold Run by Outfit7 Limited experienced modest weekly revenue, with the highest figure reaching $192 in mid-October. Weekly downloads showed a decline from 13.5K at the start of October to 8K by the end of November, but rebounded to 13.6K in the final week of December. Active users remained fairly consistent, hovering around 180K to 190K throughout the quarter.
Talking Tom Hero Dash, also from Outfit7 Limited, had a peak weekly revenue of $124 in mid-November. Weekly downloads decreased from 14.6K at the beginning of the quarter to 8.4K by the end of November, but saw an uptick to 14.7K in the last week of December. Active users showed slight fluctuations, averaging around 230K to 250K towards the end of the quarter.
PAW Patrol Rescue World from Budge Studios reported a peak weekly revenue of $102 in late November. Weekly downloads saw a downward trend, from 13K at the start of October to 6.5K by the end of December. Active users also declined, from around 33.9K at the beginning of the quarter to approximately 23.4K by the end of December.
Lastly, Bike Race: Free Style Games by Wildlife Studios experienced a peak weekly revenue of $97 in early November. Weekly downloads showed a significant drop from 18K in late October to just 858 by the end of December. Active users followed a similar trend, decreasing from 69.2K at the end of October to 13.3K by the close of the quarter.
These insights highlight the dynamic performance of digital pacifier games in Ecuador during Q4 2021. For more detailed analysis and data, visit Sensor Tower.